Monday, March 1, 2010

Shadow map

  • I worked on shadow mapping and after some works finally I successfully implemented shadow mapping for directional lights but I don't add this feature to the engine yet.


  • Now KGE use PhysX for the physics and dynamics You can build the terrain shape and box for the dynamics and we will add more shapes for dynamics later.
  • Everything in scene is rendering with multistream
  • The Animated Meshes and tile terrain now use dynamic vertex buffers