The shadow map implemented in KGE and there is an effect manager now that works with scene manager together.
The effect manager controls shadows, post process effects and some built in materials.
The KGE physX port is updated and now it has Ray casting, dynamics, triggers, collision detection and some new shapes.
Tuesday, April 27, 2010
Saturday, April 24, 2010
Working on a script language
Hi all
Currently I am creating a new scripting language called Cyrus Script.
Cyrus Script(CS) syntax is similar to C language and it's in early production.
CS has a different design from other scripts. It dose not use virtual machine to run the script programs.
I test CS speed against C++ and the results was amazing when you don't use default C++ types like int for all commands. CS is 5%-15% slower than C++which is very good performance result. I heard the fastest scripts are 15 times slower than C++.
I also test CS speed against Angle Script and CS was 6 times faster than AS.
I want to write a technical article about the design of this script. Please if you have any information on this please advise me how can I do this.
Currently I am creating a new scripting language called Cyrus Script.
Cyrus Script(CS) syntax is similar to C language and it's in early production.
CS has a different design from other scripts. It dose not use virtual machine to run the script programs.
I test CS speed against C++ and the results was amazing when you don't use default C++ types like int for all commands. CS is 5%-15% slower than C++which is very good performance result. I heard the fastest scripts are 15 times slower than C++.
I also test CS speed against Angle Script and CS was 6 times faster than AS.
I want to write a technical article about the design of this script. Please if you have any information on this please advise me how can I do this.
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