Showing posts with label Refraction. Show all posts
Showing posts with label Refraction. Show all posts

Wednesday, May 5, 2010

Refraction

I implemented Refraction effect in KGE and now effect manager can manages post process effects too.
Effect manager can prepare rendered images upon the post process effects needs. For now effect manager prepare the color map.

I add a screen shot from Simorgh editor here.
Simorgh editor is a 3D world editor build with KGE

Sunday, November 15, 2009

Refraction

I added refraction to the terrain.
Just want show a screen shot.
If I had a under water texture the result was better :D

click image for bigger view