I implemented Refraction effect in KGE and now effect manager can manages post process effects too. Effect manager can prepare rendered images upon the post process effects needs. For now effect manager prepare the color map.
I add a screen shot from Simorgh editor here. Simorgh editor is a 3D world editor build with KGE
I worked on shadow mapping and after some works finally I successfully implemented shadow mapping for directional lights but I don't add this feature to the engine yet.
Now KGE use PhysX for the physics and dynamics You can build the terrain shape and box for the dynamics and we will add more shapes for dynamics later.
Everything in scene is rendering with multistream
The Animated Meshes and tile terrain now use dynamic vertex buffers