Showing posts with label RTT. Show all posts
Showing posts with label RTT. Show all posts

Wednesday, May 5, 2010

Refraction

I implemented Refraction effect in KGE and now effect manager can manages post process effects too.
Effect manager can prepare rendered images upon the post process effects needs. For now effect manager prepare the color map.

I add a screen shot from Simorgh editor here.
Simorgh editor is a 3D world editor build with KGE

Monday, March 1, 2010

Shadow map

  • I worked on shadow mapping and after some works finally I successfully implemented shadow mapping for directional lights but I don't add this feature to the engine yet.


  • Now KGE use PhysX for the physics and dynamics You can build the terrain shape and box for the dynamics and we will add more shapes for dynamics later.
  • Everything in scene is rendering with multistream
  • The Animated Meshes and tile terrain now use dynamic vertex buffers

Saturday, November 14, 2009

RTT(Render To Texture) With Anti Aliasing added

I added Anti Aliasing for rederable textures but It seems there is no way to use it with MRT.