Showing posts with label Mesh. Show all posts
Showing posts with label Mesh. Show all posts

Monday, March 1, 2010

Shadow map

  • I worked on shadow mapping and after some works finally I successfully implemented shadow mapping for directional lights but I don't add this feature to the engine yet.


  • Now KGE use PhysX for the physics and dynamics You can build the terrain shape and box for the dynamics and we will add more shapes for dynamics later.
  • Everything in scene is rendering with multistream
  • The Animated Meshes and tile terrain now use dynamic vertex buffers

Thursday, November 12, 2009

Attach nodes to bones

Now you can attach objects to the bones and they will be updated automatically.


The terrain is now divided to smaller sections and the ray picking speed is very good now.
I also write a simple shader that represent the water effect that color the terrain depend on height.
You can see the terrain AABB in the picture that get updated during the edit.