yes MRTs don't work with MSAA on DX9 hardware. what do you mean by adding AA to renderable texutures ? you mean creating the texture with CreateSurface and AA flags ?
now I recommend u to Try adding PostFX + AA to your engine. (if your engine uses postfx)
2 comments:
yes MRTs don't work with MSAA on DX9 hardware.
what do you mean by adding AA to renderable texutures ? you mean creating the texture with CreateSurface and AA flags ?
now I recommend u to Try adding PostFX + AA to your engine. (if your engine uses postfx)
No, I use the way nvidia introduced that you copy back buffer to the render target with StretchRect.
The refraction I added is postFX and may be I add Heat and Haze effect to becuase it is similar to refraction.
Post a Comment