Saturday, November 14, 2009

RTT(Render To Texture) With Anti Aliasing added

I added Anti Aliasing for rederable textures but It seems there is no way to use it with MRT.

2 comments:

Unknown said...

yes MRTs don't work with MSAA on DX9 hardware.
what do you mean by adding AA to renderable texutures ? you mean creating the texture with CreateSurface and AA flags ?

now I recommend u to Try adding PostFX + AA to your engine. (if your engine uses postfx)

Akbar said...

No, I use the way nvidia introduced that you copy back buffer to the render target with StretchRect.

The refraction I added is postFX and may be I add Heat and Haze effect to becuase it is similar to refraction.