You have to use an alpha map for blending so you have more options for blending. I use this alpha map for test. It is not a good one :D
And here is a screen shot.

I also added AABB and ray intersection to the engine, so I can optimize my terrain more and partitioning it.
If anyone has a question about everything I implemented in my engine please ask me and leave a comment for me I try to answer it :D
1 comment:
nice job men
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