Sunday, November 8, 2009

Blend Tiles, AABB & Ray Intersections

The tiles can be blended with each other now. This way there is no hard edge anymore.

You have to use an alpha map for blending so you have more options for blending. I use this alpha map for test. It is not a good one :D



And here is a screen shot.


I also added AABB and ray intersection to the engine, so I can optimize my terrain more and partitioning it.

If anyone has a question about everything I implemented in my engine please ask me and leave a comment for me I try to answer it :D