Hi all
I want to be more active this year and work on Kochol Game Engine more.
I hope it become a more useful engine soon.
Currently I work on tile texturing for a tile based terrain like WarCraft III terrain.
The problem with tile texturing is the Anisotropic filter that combine the tiles edge with each other and if you turn this off the quality become bad.
I skip one pixel from each side when I create the UV for terrain and the problem solved but there is another problem with mipmaps.
I have to create mipmaps by a custom way that scale each tile and place it on the mipmap. I use devil to achieve this.
And for a 16*16 tile I use a 16*16 mipmap never less mipmap levels.
Wish me luck.
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