Hi
I test the new algorithm for the tiled terrain and it works well with texture ID.
For solving the texture filtering problem with tile texturing I copy 16 pixel from each side to opposite side of the texture and don't use small mipmap level so the hardware texture filtering works well.
Here is a screen shot I know it is not seem to be good but when I add blending you can see a good screen shot. For now I want to add PhysX engine for terrain pickings and future physics dynamics.
No comments:
Post a Comment